A new residual income - building iPhone Apps!
Who would have thought that a virtual mug of beer could make you a millionaire?
Some basement developers have become just that, according to an article in Newseek. It seems as though the newest rage in mobile has become more than profitable, with more than 300 million downloads of over 10,000 iPhone applications.
With Apple taking 30% of the cut of each application sale, that leaves a huge margin for developers and marketers alike. With the ability to download and play with iPhone applications being (arguably) the most exciting use of the iPhone, a brand new channel for marketing has been created.
Whether looking to increase branding efforts by providing branded entertainment (think the Carling Virtual Pint) or provide a service (Shazam- I’ve never quite seen anything like this), the race has begun to get your iPhone application out there.
So what can we expect in 2009 when it comes to iPhone applications? I’d predict that development and downloads will continue to increase, similar to how Facebook applications blew up with the release of the developer platform.
Digital marketers, progressive media buyers, and developers alike should be aware of the marketing and financial possibles that have been created through the iPhone. Development of a top-notch application can have much smaller costs than most any other advertising campaign, and the best part is - it’s completely portable!
The biggest question is - can you beat your competitor to the punch? Maybe we should start patenting iPhone app ideas as well!




